
I’m so glad I chose this as my project because I learned so much and it was definitely an appropriately difficult challenge.Īgain, thank you for reading and I’d be grateful for any feedback. I hope you enjoyed reading the blog entries as much as I enjoyed creating Lyra & Derven.
#Marmoset toolbag 3 gun render settings skin#
Before I publish the artwork to ArtStation and start showcasing it publicly, I wish to pose Lyra properly and add some more variation to the skin tone. What you see is part of what I handed in for submission. Although it doesn’t quite hit the mark, it shows the theme and connection of the models nicely. I made do with the A-posed Lyra and leaned the gun into her hand, indicating some form of posture. I had a go for the first time with transpose master in ZBrush but the result I had at the end of the week wasn’t up to par. I didn’t have time this week to pose them. Just as I had planned, they looked great together.

I imported all the models into the scene and it was the first time I’d seen them together. If this was actually going into the game I would take the new values on the maps and edit the texture files to match.

So for the renders I added a few additional materials for easier control. The lighting in Marmoset can be a little temperamental, sometimes completely ruining the colour of something like the skin. In terms of materials, ideally in the game’s files there would only be Clothes, Eye and Hair. I set up a front, back and top light to get a good range of shadows on Lyra.

I started with Lyra, using the texture testing scene as a starting point. The project is almost finished, exciting stuff! This was the final week so I worked on rendering for the hand-in.
